@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
13 lines (12 loc) • 401 B
TypeScript
import { ShaderAssemblerMesh } from './_BaseMesh';
import { MeshLambertMaterial } from 'three';
export declare class ShaderAssemblerLambert extends ShaderAssemblerMesh {
templateShader(): {
vertexShader: string;
fragmentShader: string;
uniforms: {
[uniform: string]: import("three").IUniform<any>;
};
};
createMaterial(): MeshLambertMaterial;
}