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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BasePersistedConfig } from "../../../../utils/BasePersistedConfig"; import { TextureAllocationsController } from "../../utils/TextureAllocationsController"; import { ShaderMaterial } from "three"; export class ClothPersistedConfig extends BasePersistedConfig { constructor(node) { super(node); this.node = node; } async toData() { const assemblerController = this.node.assemblerController(); if (!assemblerController) { return; } const shaders_by_name = {}; const node_shaders_by_name = this.node.shadersByName(); node_shaders_by_name.forEach((shader, shader_name) => { shaders_by_name[shader_name] = shader; }); const texture_allocations_data = assemblerController.assembler.textureAllocationsController().toJSON(this.node.scene()); const param_uniform_pairs = []; const uniforms_owner = new ShaderMaterial(); const param_configs = assemblerController.assembler.param_configs(); for (let param_config of param_configs) { param_uniform_pairs.push([param_config.name(), param_config.uniformName()]); uniforms_owner.uniforms[param_config.uniformName()] = param_config.uniform(); } const material_data = this._materialToJson(uniforms_owner, { node: this.node, suffix: "main" }); const data = { texture_allocations: texture_allocations_data, param_uniform_pairs, uniforms_owner: material_data || {}, shaders: shaders_by_name }; return data; } load(data) { const assemblerController = this.node.assemblerController(); if (assemblerController) { return; } this._loaded_data = data; this.node.init_with_persisted_config(); } loaded_data() { return this._loaded_data; } shaders_by_name() { if (this._loaded_data) { const shaders_by_name = /* @__PURE__ */ new Map(); const shaders = this._loaded_data.shaders; if (shaders) { const shader_names = Object.keys(shaders); for (let shader_name of shader_names) { shaders_by_name.set(shader_name, shaders[shader_name]); } } return shaders_by_name; } } texture_allocations_controller() { if (this._loaded_data) { return TextureAllocationsController.fromJSON(this._loaded_data.texture_allocations); } } uniforms() { if (this._loaded_data) { const uniforms_owner = this._loadMaterial(this._loaded_data.uniforms_owner); const uniforms = (uniforms_owner == null ? void 0 : uniforms_owner.uniforms) || {}; return uniforms; } } }