@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
35 lines (34 loc) • 2.15 kB
TypeScript
import { BaseGlShaderAssembler } from '../_Base';
import { AttributeGlNode } from '../../../Attribute';
import { TextureAllocationsController } from '../../utils/TextureAllocationsController';
import { BaseGlNodeType } from '../../../_Base';
import { GlobalsGlNode } from '../../../Globals';
import { ShaderName } from '../../../../utils/shaders/ShaderName';
import { OutputGlNode } from '../../../Output';
import { ShadersCollectionController } from '../../utils/ShadersCollectionController';
export declare class ShaderAssemblerCloth extends BaseGlShaderAssembler {
private _textureAllocationsController;
templateShader(): undefined;
protected _template_shader_for_shader_name(shader_name: ShaderName): string;
compile(): void;
rootNodesByShaderName(shader_name: ShaderName, rootNodes: BaseGlNodeType[]): BaseGlNodeType[];
setup_shader_names_and_variables(): void;
private _updateShaders;
add_output_inputs(output_child: OutputGlNode): void;
add_globals_outputs(globals_node: GlobalsGlNode): void;
allow_attribute_exports(): boolean;
textureAllocationsController(): TextureAllocationsController;
create_shader_configs(): import("../../configs/ShaderConfig").ShaderConfig[];
create_variable_configs(): never[];
shaderNames(): ShaderName[];
inputNamesForShaderName(root_node: BaseGlNodeType, shader_name: ShaderName): string[];
protected insertDefineAfter(shader_name: ShaderName): string;
protected insertBodyAfter(shader_name: ShaderName): string;
protected linesToRemove(shader_name: ShaderName): string[];
add_export_body_line(exportNode: BaseGlNodeType, inputName: string, input: BaseGlNodeType, variableName: string, linesController: ShadersCollectionController): void;
set_node_lines_output(outputNode: BaseGlNodeType, linesController: ShadersCollectionController): void;
setNodeLinesAttribute(attributeNode: AttributeGlNode, linesController: ShadersCollectionController): void;
set_node_lines_globals(globals_node: GlobalsGlNode, linesController: ShadersCollectionController): void;
private _handleGlobalsUniform;
private _handleGlobalsPosition;
}