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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseGlShaderAssembler } from '../_Base'; import { AttributeGlNode } from '../../../Attribute'; import { TextureAllocationsController } from '../../utils/TextureAllocationsController'; import { BaseGlNodeType } from '../../../_Base'; import { GlobalsGlNode } from '../../../Globals'; import { ShaderName } from '../../../../utils/shaders/ShaderName'; import { OutputGlNode } from '../../../Output'; import { ShadersCollectionController } from '../../utils/ShadersCollectionController'; export declare class ShaderAssemblerCloth extends BaseGlShaderAssembler { private _textureAllocationsController; templateShader(): undefined; protected _template_shader_for_shader_name(shader_name: ShaderName): string; compile(): void; rootNodesByShaderName(shader_name: ShaderName, rootNodes: BaseGlNodeType[]): BaseGlNodeType[]; setup_shader_names_and_variables(): void; private _updateShaders; add_output_inputs(output_child: OutputGlNode): void; add_globals_outputs(globals_node: GlobalsGlNode): void; allow_attribute_exports(): boolean; textureAllocationsController(): TextureAllocationsController; create_shader_configs(): import("../../configs/ShaderConfig").ShaderConfig[]; create_variable_configs(): never[]; shaderNames(): ShaderName[]; inputNamesForShaderName(root_node: BaseGlNodeType, shader_name: ShaderName): string[]; protected insertDefineAfter(shader_name: ShaderName): string; protected insertBodyAfter(shader_name: ShaderName): string; protected linesToRemove(shader_name: ShaderName): string[]; add_export_body_line(exportNode: BaseGlNodeType, inputName: string, input: BaseGlNodeType, variableName: string, linesController: ShadersCollectionController): void; set_node_lines_output(outputNode: BaseGlNodeType, linesController: ShadersCollectionController): void; setNodeLinesAttribute(attributeNode: AttributeGlNode, linesController: ShadersCollectionController): void; set_node_lines_globals(globals_node: GlobalsGlNode, linesController: ShadersCollectionController): void; private _handleGlobalsUniform; private _handleGlobalsPosition; }