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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseNodeGlMathFunctionArgBoolean2GlNode } from "./_BaseMathFunctionArgBoolean2"; function MathFunctionArg2BooleanFactory(type, options) { return class Node extends BaseNodeGlMathFunctionArgBoolean2GlNode { static type() { return type; } initializeNode() { super.initializeNode(); this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this)); this.io.connection_points.set_output_name_function(this._gl_output_name.bind(this)); } boolean_operation() { return options.op; } _gl_output_name(index) { return type; } _gl_input_name(index = 0) { return `${type}${index}`; } }; } export class AndGlNode extends MathFunctionArg2BooleanFactory("and", { op: "&&" }) { } export class OrGlNode extends MathFunctionArg2BooleanFactory("or", { op: "||" }) { }