@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
14 lines (13 loc) • 762 B
TypeScript
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { TypedGlNode, BaseGlNodeType } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class BaseSDFGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class BaseSDFGlNode<K extends BaseSDFGlParamsConfig> extends TypedGlNode<K> {
protected position(): string;
private _defaultPosition;
protected _addSDFMethods(shadersCollectionController: ShadersCollectionController): void;
static addSDFMethods(shadersCollectionController: ShadersCollectionController, node: BaseGlNodeType): void;
}
export {};