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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseNodeGlMathFunctionArg2GlNode } from "./_BaseMathFunction"; import { ThreeToGl } from "../../../core/ThreeToGl"; import { GlConnectionPointType } from "../utils/io/connections/Gl"; export class BaseNodeGlMathFunctionArgBoolean2GlNode extends BaseNodeGlMathFunctionArg2GlNode { initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this)); } _expected_input_types() { return [GlConnectionPointType.BOOL, GlConnectionPointType.BOOL]; } _expected_output_types() { return [GlConnectionPointType.BOOL]; } boolean_operation() { return "boolean_operation to be defined"; } setLines(shaders_collection_controller) { const connectionPoints = this.io.inputs.namedInputConnectionPoints(); if (!connectionPoints) { return; } const args = connectionPoints.map((named_input, i) => { const name = named_input.name(); return ThreeToGl.any(this.variableForInput(name)); }); const joined_args = args.join(` ${this.boolean_operation()} `); const sum = this.glVarName(this.io.connection_points.output_name(0)); const body_line = `bool ${sum} = ${joined_args}`; shaders_collection_controller.addBodyLines(this, [body_line]); } }