@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
11 lines (10 loc) • 613 B
TypeScript
import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare abstract class BaseNodeGlMathFunctionArgBoolean2GlNode extends BaseNodeGlMathFunctionArg2GlNode {
initializeNode(): void;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
boolean_operation(): string;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}