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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TypedNode } from '../_Base'; import { BaseGlShaderAssembler } from './code/assemblers/_Base'; import { AssemblerGlControllerNode } from './code/Controller'; import { NodeContext } from '../../poly/NodeContext'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ParamConfigsController } from '../utils/code/controllers/ParamConfigsController'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { ParamInitValueSerialized } from '../../params/types/ParamInitValueSerialized'; import { GlParamConfig } from './code/utils/GLParamConfig'; import { ParamType } from '../../poly/ParamType'; import { IntegerParam } from '../../params/Integer'; import { FloatParam } from '../../params/Float'; import { Vector2Param } from '../../params/Vector2'; import { Vector3Param } from '../../params/Vector3'; import { Vector4Param } from '../../params/Vector4'; import { ColorParam } from '../../params/Color'; import { BooleanParam } from '../../params/Boolean'; /** * * * TypedGlNode is the base class for all nodes that process GLSL code. This inherits from [TypedNode](/docs/api/TypedNode). * */ export declare class TypedGlNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.GL, K> { static context(): NodeContext; protected _param_configs_controller: ParamConfigsController<GlParamConfig<ParamType>> | undefined; protected _assembler: BaseGlShaderAssembler | undefined; private _paramsEditableStatesController; initializeBaseNode(): void; cook(): void; protected _setMatToRecompile(): void; materialNode(): AssemblerGlControllerNode | undefined; glVarName(varName: string): string; protected _glVarNameBase(): string; variableForInputParam(param: IntegerParam | FloatParam | Vector2Param | Vector3Param | Vector4Param | ColorParam | BooleanParam): string; variableForInput(inputName: string): string; setLines(shaders_collection_controller: ShadersCollectionController): void; reset_code(): void; setParamConfigs(): void; param_configs(): readonly GlParamConfig<ParamType>[] | undefined; paramsGenerating(): boolean; paramDefaultValue(name: string): ParamInitValueSerialized; } export type BaseGlNodeType = TypedGlNode<NodeParamsConfig>; export declare class BaseGlNodeClass extends TypedGlNode<NodeParamsConfig> { } declare class ParamlessGlParamsConfig extends NodeParamsConfig { } export declare class ParamlessTypedGlNode extends TypedGlNode<ParamlessGlParamsConfig> { paramsConfig: ParamlessGlParamsConfig; } export {};