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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { ParamlessTypedGlNode } from "./_Base"; import { ThreeToGl } from "../../../core/ThreeToGl"; const OUTPUT_NAME = "val"; var TwoWaySwitchGlNodeInputName = /* @__PURE__ */ ((TwoWaySwitchGlNodeInputName2) => { TwoWaySwitchGlNodeInputName2["CONDITION"] = "condition"; TwoWaySwitchGlNodeInputName2["IF_TRUE"] = "ifTrue"; TwoWaySwitchGlNodeInputName2["IF_FALSE"] = "ifFalse"; return TwoWaySwitchGlNodeInputName2; })(TwoWaySwitchGlNodeInputName || {}); const InputNames = [ "condition" /* CONDITION */, "ifTrue" /* IF_TRUE */, "ifFalse" /* IF_FALSE */ ]; import { GlConnectionPointType } from "../utils/io/connections/Gl"; export class TwoWaySwitchGlNode extends ParamlessTypedGlNode { static type() { return "twoWaySwitch"; } // public readonly gl_connections_controller: GlConnectionsController = new GlConnectionsController(this); initializeNode() { super.initializeNode(); this.io.connection_points.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this)); this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this)); this.io.connection_points.set_output_name_function(this._gl_output_name.bind(this)); } _gl_input_name(index) { return InputNames[index]; } _gl_output_name() { return OUTPUT_NAME; } _expected_input_types() { const second_or_third_connection = this.io.connections.inputConnection(1) || this.io.connections.inputConnection(2); const srcConnectionPoint = second_or_third_connection == null ? void 0 : second_or_third_connection.srcConnectionPoint(); const type = (srcConnectionPoint == null ? void 0 : srcConnectionPoint.type()) || GlConnectionPointType.FLOAT; return [GlConnectionPointType.BOOL, type, type]; } _expected_output_types() { const type = this._expected_input_types()[1]; return [type]; } setLines(shaders_collection_controller) { const value = this.glVarName(OUTPUT_NAME); const condition = ThreeToGl.bool(this.variableForInput("condition" /* CONDITION */)); const ifTrue = ThreeToGl.any(this.variableForInput("ifTrue" /* IF_TRUE */)); const ifFalse = ThreeToGl.any(this.variableForInput("ifFalse" /* IF_FALSE */)); const glType = this._expected_output_types()[0]; const bodyLines = []; bodyLines.push(`${glType} ${value}`); bodyLines.push(`if(${condition}){`); bodyLines.push(`${value} = ${ifTrue}`); bodyLines.push(`} else {`); bodyLines.push(`${value} = ${ifFalse}`); bodyLines.push(`}`); shaders_collection_controller.addBodyLines(this, bodyLines); } }