@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (28 loc) • 1.09 kB
TypeScript
/**
* outputs 1 of the 2 inputs based on a boolean input
*
* @remarks
*
* This node is frequently used with the [gl/Compare](/docs/nodes/gl/Compare).
*
* For more involved use cases where you'd like to switch between more than 2 values, use the [gl/Switch](/docs/nodes/gl/Switch) instead.
*
*/
import { ParamlessTypedGlNode } from './_Base';
declare enum TwoWaySwitchGlNodeInputName {
CONDITION = "condition",
IF_TRUE = "ifTrue",
IF_FALSE = "ifFalse"
}
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare class TwoWaySwitchGlNode extends ParamlessTypedGlNode {
static type(): string;
initializeNode(): void;
protected _gl_input_name(index: number): TwoWaySwitchGlNodeInputName;
protected _gl_output_name(): string;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};