@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 837 B
TypeScript
/**
* converts an input position to worldspace
*
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class ToWorldSpaceGlParamsConfig extends NodeParamsConfig {
vec: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
interpretation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class ToWorldSpaceGlNode extends TypedGlNode<ToWorldSpaceGlParamsConfig> {
paramsConfig: ToWorldSpaceGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};