@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 937 B
TypeScript
/**
* Utility to transform the input uv into the uv to a tiled texture.
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class TileUvGlParamsConfig extends NodeParamsConfig {
uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
tile: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
tilesCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
}
export declare class TileUvGlNode extends TypedGlNode<TileUvGlParamsConfig> {
paramsConfig: TileUvGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};