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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { ParamType } from '../../poly/ParamType'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { BaseSDFGlNode } from './_BaseSDF'; import { GlType } from '../../poly/registers/nodes/types/Gl'; declare class TextureSDFGlParamsConfig extends NodeParamsConfig { paramName: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>; position: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; center: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; boundMin: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; boundMax: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; boundScale: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; bias: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.FLOAT>; tblur: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.BOOLEAN>; blurDist: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.FLOAT>; } export declare class TextureSDFGlNode extends BaseSDFGlNode<TextureSDFGlParamsConfig> { paramsConfig: TextureSDFGlParamsConfig; static type(): Readonly<GlType.TEXTURE_SDF>; static readonly OUTPUT_NAME = "d"; initializeNode(): void; setLines(shadersCollectionController: ShadersCollectionController): void; paramsGenerating(): boolean; setParamConfigs(): void; uniformName(): string; } export {};