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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * computes displacement based on a texture. * * @remarks * * Normals are computed based on the UV. * * * */ import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { GlType } from '../../poly/registers/nodes/types/Gl'; import { TypedGlNode } from './_Base'; import { ParamType } from '../../poly/ParamType'; export declare enum DisplacementTextureOutput { P = "P", N = "N" } declare class TextureDisplacementGlParamsConfig extends NodeParamsConfig { paramName: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>; computeAllNeighbours: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.BOOLEAN>; position: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; normal: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; uv: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>; amount: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.FLOAT>; textureSize: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>; tangentsPosOffset: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>; textureComponent: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>; } export declare class TextureDisplacementGlNode extends TypedGlNode<TextureDisplacementGlParamsConfig> { paramsConfig: TextureDisplacementGlParamsConfig; static type(): GlType; initializeNode(): void; setLines(linesController: ShadersCollectionController): void; paramsGenerating(): boolean; setParamConfigs(): void; uniformName(): string; } export {};