@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 1.01 kB
TypeScript
import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { ParamType } from '../../poly/ParamType';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class Texture2DArrayGlParamsConfig extends NodeParamsConfig {
paramName: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
uv: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>;
layer: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>;
}
export declare class Texture2DArrayGlNode extends TypedGlNode<Texture2DArrayGlParamsConfig> {
paramsConfig: Texture2DArrayGlParamsConfig;
static type(): Readonly<'texture2DArray'>;
static readonly OUTPUT_NAME = "rgba";
initializeNode(): void;
setLines(shaders_collection_controller: ShadersCollectionController): void;
paramsGenerating(): boolean;
setParamConfigs(): void;
uniformName(): string;
}
export {};