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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * the texture node allows you to import a texture into your shaders. * * @remarks * * When this node is used inside a material or particles systems, a spare param will be added to the node, allowing you to select the texture node. * You'll then be able to read the texture values based on a uv input. * * And note that the uv input does not necessarily need to be an actual uv attribute on your geometry. It can be any attribute, any globals (like time) or function. * * * */ import { TypedGlNode } from './_Base'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { ParamType } from '../../poly/ParamType'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { GlType } from '../../poly/registers/nodes/types/Gl'; declare class TextureGlParamsConfig extends NodeParamsConfig { paramName: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>; uv: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>; tblur: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.BOOLEAN>; resolution: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>; blurPixelsCountX: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>; blurPixelsCountY: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>; } export declare class TextureGlNode extends TypedGlNode<TextureGlParamsConfig> { paramsConfig: TextureGlParamsConfig; static type(): Readonly<GlType.TEXTURE>; static readonly OUTPUT_NAME = "rgba"; initializeNode(): void; setLines(shaders_collection_controller: ShadersCollectionController): void; paramsGenerating(): boolean; setParamConfigs(): void; uniformName(): string; } export {};