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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * a subnet output is the output of a... subnet! * * * */ import { TypedGlNode } from './_Base'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { NetworkChildNodeType } from '../../poly/NodeContext'; import { SubnetGlNode } from './Subnet'; declare class SubnetOutputGlParamsConfig extends NodeParamsConfig { } export declare class SubnetOutputGlNode extends TypedGlNode<SubnetOutputGlParamsConfig> { paramsConfig: SubnetOutputGlParamsConfig; static type(): Readonly<NetworkChildNodeType.OUTPUT>; initializeNode(): void; parent(): SubnetGlNode | null; protected _expected_input_name(index: number): string; protected _expected_input_types(): import("../utils/io/connections/Gl").GlConnectionPointType[]; setLines(shadersCollectionController: ShadersCollectionController): void; } export {};