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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * a subnet input is the input of a... subnet! * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { NetworkChildNodeType } from '../../poly/NodeContext'; import { SubnetGlNode } from './Subnet'; declare class SubnetInputGlParamsConfig extends NodeParamsConfig { } export declare class SubnetInputGlNode extends TypedGlNode<SubnetInputGlParamsConfig> { paramsConfig: SubnetInputGlParamsConfig; static type(): NetworkChildNodeType; initializeNode(): void; parent(): SubnetGlNode | null; private _expected_output_names; protected _expected_output_types(): import("../utils/io/connections/Gl").GlConnectionPointType[]; setLines(shaders_collection_controller: ShadersCollectionController): void; } export {};