@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 897 B
TypeScript
/**
* a subnet input is the input of a... subnet!
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { NetworkChildNodeType } from '../../poly/NodeContext';
import { SubnetGlNode } from './Subnet';
declare class SubnetInputGlParamsConfig extends NodeParamsConfig {
}
export declare class SubnetInputGlNode extends TypedGlNode<SubnetInputGlParamsConfig> {
paramsConfig: SubnetInputGlParamsConfig;
static type(): NetworkChildNodeType;
initializeNode(): void;
parent(): SubnetGlNode | null;
private _expected_output_names;
protected _expected_output_types(): import("../utils/io/connections/Gl").GlConnectionPointType[];
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};