@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 1.01 kB
TypeScript
/**
* the function of a sphere
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SphereGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
feather: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class SphereGlNode extends TypedGlNode<SphereGlParamsConfig> {
paramsConfig: SphereGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};