@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 791 B
TypeScript
/**
* applies skinning
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SkinningGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
normal: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class SkinningGlNode extends TypedGlNode<SkinningGlParamsConfig> {
paramsConfig: SkinningGlParamsConfig;
static type(): Readonly<'skinning'>;
initializeNode(): void;
setLines(linesController: ShadersCollectionController): void;
}
export {};