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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseSDFGlNode } from "./_BaseSDF"; import { ThreeToGl } from "../../../../src/core/ThreeToGl"; import SDFTwistMethods from "./gl/raymarching/sdfTwist.glsl"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { FunctionGLDefinition } from "./utils/GLDefinition"; const AXISES = ["x", "y", "z"]; const OUTPUT_NAME = "p"; class SDFTwistGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.position = ParamConfig.VECTOR3([0, 0, 0], { hidden: true }); this.center = ParamConfig.VECTOR3([0, 0, 0]); this.twist = ParamConfig.FLOAT(0, { range: [-1, 1] }); this.axis = ParamConfig.INTEGER(1, { menu: { entries: [0, 1, 2].map((i) => ({ name: AXISES[i], value: i })) } }); } } const ParamsConfig = new SDFTwistGlParamsConfig(); export class SDFTwistGlNode extends BaseSDFGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "SDFTwist"; } initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(["axis"]); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3) ]); } setLines(shadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const twist = ThreeToGl.float(this.variableForInputParam(this.p.twist)); const float = this.glVarName(OUTPUT_NAME); const functionName = `SDFTwist${this._functionSuffix()}`; const bodyLine = `vec3 ${float} = ${functionName}(${position} - ${center}, ${twist})`; shadersCollectionController.addBodyLines(this, [bodyLine]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFTwistMethods)]); } _functionSuffix() { return AXISES[this.pv.axis].toUpperCase(); } }