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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * twists the position before passing it to and SDF * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import { BaseSDFGlNode } from './_BaseSDF'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class SDFTwistGlParamsConfig extends NodeParamsConfig { position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; twist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; axis: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class SDFTwistGlNode extends BaseSDFGlNode<SDFTwistGlParamsConfig> { paramsConfig: SDFTwistGlParamsConfig; static type(): string; initializeNode(): void; setLines(shadersCollectionController: ShadersCollectionController): void; private _functionSuffix; } export {};