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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Function of SDF solid angle * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import { BaseSDFGlNode } from './_BaseSDF'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { GlType } from '../../poly/registers/nodes/types/Gl'; declare class SDFSolidAngleGlParamsConfig extends NodeParamsConfig { position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; angle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class SDFSolidAngleGlNode extends BaseSDFGlNode<SDFSolidAngleGlParamsConfig> { paramsConfig: SDFSolidAngleGlParamsConfig; static type(): GlType; initializeNode(): void; setLines(shadersCollectionController: ShadersCollectionController): void; } export {};