@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 2.4 kB
TypeScript
/**
* repeats an SDF, allowing fractal effects
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
import { BaseSDFGlNode } from './_BaseSDF';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SDFRepeatGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
period: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
repeatX: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
repeatY: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
repeatZ: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
clamped: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
clampedX: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
boundX: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
clampedY: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
boundY: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
clampedZ: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
boundZ: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
}
export declare class SDFRepeatGlNode extends BaseSDFGlNode<SDFRepeatGlParamsConfig> {
paramsConfig: SDFRepeatGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shadersCollectionController: ShadersCollectionController): void;
private _clampedAxisesCount;
repeatAll(): boolean;
clamped(): boolean;
clampedX(): boolean;
clampedY(): boolean;
clampedZ(): boolean;
clampedAll(): boolean;
private _functionSuffixUnclamped;
}
export {};