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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { ThreeToGl } from "../../../../src/core/ThreeToGl"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { BaseSDFGlNode } from "./_BaseSDF"; import { GlType } from "../../poly/registers/nodes/types/Gl"; const OUTPUT_NAME = "float"; class SDFQuadGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.position = ParamConfig.VECTOR3([0, 0, 0], { hidden: true }); this.center = ParamConfig.VECTOR3([0, 0, 0]); this.a = ParamConfig.VECTOR3([0, 0, 0]); this.b = ParamConfig.VECTOR3([0, 1, 0]); this.c = ParamConfig.VECTOR3([0, 1, 1]); this.d = ParamConfig.VECTOR3([0, 0, 1]); this.thickness = ParamConfig.FLOAT(0.1); } } const ParamsConfig = new SDFQuadGlParamsConfig(); export class SDFQuadGlNode extends BaseSDFGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return GlType.SDF_QUAD; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT) ]); } setLines(shadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const a = ThreeToGl.float(this.variableForInputParam(this.p.a)); const b = ThreeToGl.float(this.variableForInputParam(this.p.b)); const c = ThreeToGl.float(this.variableForInputParam(this.p.c)); const d = ThreeToGl.float(this.variableForInputParam(this.p.d)); const thickness = ThreeToGl.float(this.variableForInputParam(this.p.thickness)); const float = this.glVarName(OUTPUT_NAME); const bodyLine = `float ${float} = udQuad(${position} - ${center}, ${a}, ${b}, ${c}, ${d}, ${thickness})`; shadersCollectionController.addBodyLines(this, [bodyLine]); this._addSDFMethods(shadersCollectionController); } }