@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
18 lines (17 loc) • 777 B
TypeScript
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SDFIntersectGlParamsConfig extends NodeParamsConfig {
smooth: import("./../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class SDFIntersectGlNode extends TypedGlNode<SDFIntersectGlParamsConfig> {
paramsConfig: SDFIntersectGlParamsConfig;
static type(): string;
initializeNode(): void;
private _glInputName;
private _glOutputName;
private _expectedInputTypes;
private _expectedOutputTypes;
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};