@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.25 kB
TypeScript
/**
* Function of SDF Hexagonal Prism
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { BaseSDFGlNode } from './_BaseSDF';
import { GlType } from '../../poly/registers/nodes/types/Gl';
declare class SDFHexagonalPrismGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
height: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class SDFHexagonalPrismGlNode extends BaseSDFGlNode<SDFHexagonalPrismGlParamsConfig> {
paramsConfig: SDFHexagonalPrismGlParamsConfig;
static type(): GlType;
initializeNode(): void;
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};