@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
62 lines (61 loc) • 2.29 kB
JavaScript
;
import { BaseSDFGlNode } from "./_BaseSDF";
import { ThreeToGl } from "../../../../src/core/ThreeToGl";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl";
var SDFExtrudeAxis = /* @__PURE__ */ ((SDFExtrudeAxis2) => {
SDFExtrudeAxis2["X"] = "X";
SDFExtrudeAxis2["Y"] = "Y";
SDFExtrudeAxis2["Z"] = "Z";
return SDFExtrudeAxis2;
})(SDFExtrudeAxis || {});
const SDF_Extrude_AXISES = ["X" /* X */, "Y" /* Y */, "Z" /* Z */];
const OUTPUT_NAME = "d";
class SDFExtrudeGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.position = ParamConfig.VECTOR3([0, 0, 0], { hidden: true });
this.center = ParamConfig.VECTOR3([0, 0, 0]);
this.height = ParamConfig.FLOAT(1);
this.d = ParamConfig.FLOAT(1);
this.axis = ParamConfig.INTEGER(SDF_Extrude_AXISES.indexOf("Z" /* Z */), {
menu: {
entries: SDF_Extrude_AXISES.map((name, value) => ({ name, value }))
}
});
}
}
const ParamsConfig = new SDFExtrudeGlParamsConfig();
export class SDFExtrudeGlNode extends BaseSDFGlNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "SDFExtrude";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT)
]);
}
setAxis(axis) {
this.p.axis.set(SDF_Extrude_AXISES.indexOf(axis));
}
setLines(shadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const height = ThreeToGl.float(this.variableForInputParam(this.p.height));
const d = ThreeToGl.float(this.variableForInputParam(this.p.d));
const out = this.glVarName(OUTPUT_NAME);
const functionName = this._functionName();
const bodyLine = `float ${out} = ${functionName}(${position} - ${center}, ${d}, ${height})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
this._addSDFMethods(shadersCollectionController);
}
_functionName() {
const axis = SDF_Extrude_AXISES[this.pv.axis];
return `SDFExtrude${axis}`;
}
}