@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
43 lines (42 loc) • 1.71 kB
JavaScript
;
import { ThreeToGl } from "../../../core/ThreeToGl";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl";
import { BaseSDF2DGlNode } from "./_BaseSDF2D";
import { GlType } from "../../poly/registers/nodes/types/Gl";
const OUTPUT_NAME = "float";
class SDF2DRoundedXGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.position = ParamConfig.VECTOR2([0, 0], { hidden: true });
this.center = ParamConfig.VECTOR2([0, 0]);
this.length = ParamConfig.FLOAT(1);
this.radius = ParamConfig.FLOAT(0.1);
}
}
const ParamsConfig = new SDF2DRoundedXGlParamsConfig();
export class SDF2DRoundedXGlNode extends BaseSDF2DGlNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return GlType.SDF_2D_ROUNDED_X;
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const length = ThreeToGl.float(this.variableForInputParam(this.p.length));
const radius = ThreeToGl.float(this.variableForInputParam(this.p.radius));
const float = this.glVarName(OUTPUT_NAME);
const bodyLine = `float ${float} = sdRoundedX(${position} - ${center}, ${length}, ${radius})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
this._addSDF2DMethods(shadersCollectionController);
}
}