@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.23 kB
TypeScript
/**
* Function of SDF Rounded X
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions2d/](https://iquilezles.org/articles/distfunctions2d/)
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { BaseSDF2DGlNode } from './_BaseSDF2D';
import { GlType } from '../../poly/registers/nodes/types/Gl';
declare class SDF2DRoundedXGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
length: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class SDF2DRoundedXGlNode extends BaseSDF2DGlNode<SDF2DRoundedXGlParamsConfig> {
paramsConfig: SDF2DRoundedXGlParamsConfig;
static type(): GlType;
initializeNode(): void;
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};