@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 1.11 kB
TypeScript
/**
* Function of SDF Circle
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions2d/](https://iquilezles.org/articles/distfunctions2d/)
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { BaseSDF2DGlNode } from './_BaseSDF2D';
import { GlType } from '../../poly/registers/nodes/types/Gl';
declare class SDF2DCircleGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class SDF2DCircleGlNode extends BaseSDF2DGlNode<SDF2DCircleGlParamsConfig> {
paramsConfig: SDF2DCircleGlParamsConfig;
static type(): GlType;
initializeNode(): void;
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};