@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
35 lines (34 loc) • 1.3 kB
TypeScript
/**
* rotates an input vector
*
*
*
*/
import { Number3 } from '../../../types/GlobalTypes';
import { TypedGlNode } from './_Base';
import { FunctionGLDefinition } from './utils/GLDefinition';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare enum GlRotateMode {
AXIS = 0,
QUAT = 1
}
declare class RotateParamsConfig extends NodeParamsConfig {
signature: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class RotateGlNode extends TypedGlNode<RotateParamsConfig> {
paramsConfig: RotateParamsConfig;
static type(): string;
initializeNode(): void;
setSignature(mode: GlRotateMode): void;
mode(): GlRotateMode;
protected _expectedInputName(index: number): string;
paramDefaultValue(name: string): Number3;
functionName(): string;
protected _expectedInputTypes(): GlConnectionPointType[];
protected _expectedOutputTypes(): GlConnectionPointType[];
functionDefinitions(): FunctionGLDefinition[];
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};