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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * transforms an input color (vec3) from RGB color space to Oklab * * * @remarks * * This is using the algorithm from Inigo Quilez's https://www.shadertoy.com/view/WtccD7, which is implenting Björn Ottosson's https://bottosson.github.io/posts/oklab/ * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class RgbToOklabGlParamsConfig extends NodeParamsConfig { rgb: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; } export declare class RgbToOklabGlNode extends TypedGlNode<RgbToOklabGlParamsConfig> { paramsConfig: RgbToOklabGlParamsConfig; static type(): string; initializeNode(): void; setLines(shaders_collection_controller: ShadersCollectionController): void; } export {};