@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
16 lines (15 loc) • 463 B
TypeScript
/**
* refracts an input vector
*
*
*
*/
import { BaseGlMathFunctionGlNode } from './_BaseMathFunction';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
export declare class RefractGlNode extends BaseGlMathFunctionGlNode {
static type(): string;
initializeNode(): void;
gl_method_name(): string;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
}