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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * refracts an input vector * * * */ import { BaseGlMathFunctionGlNode } from './_BaseMathFunction'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; export declare class RefractGlNode extends BaseGlMathFunctionGlNode { static type(): string; initializeNode(): void; gl_method_name(): string; protected _expected_input_types(): GlConnectionPointType[]; protected _expected_output_types(): GlConnectionPointType[]; }