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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedGlNode } from "./_Base"; import { ThreeToGl } from "../../../../src/core/ThreeToGl"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { GlConnectionPoint, GlConnectionPointType } from "../utils/io/connections/Gl"; const OUTPUT_NAME = "rand"; class RandomGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.seed = ParamConfig.VECTOR2([1, 1]); } } const ParamsConfig = new RandomGlParamsConfig(); export class RandomGlNode extends TypedGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "random"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT) ]); } setLines(shaders_collection_controller) { const connectionPoints = this.io.inputs.namedInputConnectionPoints(); if (!connectionPoints) { return; } const input_name = connectionPoints[0].name(); const value = ThreeToGl.vector2(this.variableForInput(input_name)); const float = this.glVarName(OUTPUT_NAME); const body_line = `float ${float} = rand(${value})`; shaders_collection_controller.addBodyLines(this, [body_line]); } }