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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseNodeGlMathFunctionArg1GlNode } from "./_BaseMathFunction"; import Quaternion from "./gl/quaternion.glsl"; import { GlConnectionPointType } from "../utils/io/connections/Gl"; import { FunctionGLDefinition } from "./utils/GLDefinition"; export class QuatToAngleGlNode extends BaseNodeGlMathFunctionArg1GlNode { static type() { return "quatToAngle"; } initializeNode() { super.initializeNode(); this.io.connection_points.set_input_name_function((index) => ["quat"][index]); this.io.connection_points.set_expected_input_types_function(() => [GlConnectionPointType.VEC4]); this.io.connection_points.set_expected_output_types_function(() => [GlConnectionPointType.FLOAT]); } // protected _gl_input_name(index: number) { // return ['quat'][index]; // } gl_method_name() { return "quatToAngle"; } // protected _expected_input_types() { // return [ConnectionPointType.VEC4]; // } // protected _expected_output_types() { // return [ConnectionPointType.FLOAT]; // } gl_function_definitions() { return [new FunctionGLDefinition(this, Quaternion)]; } }