@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
15 lines (14 loc) • 411 B
TypeScript
/**
* converts a quaternion to an angle
*
*
*
*/
import { BaseNodeGlMathFunctionArg1GlNode } from './_BaseMathFunction';
import { FunctionGLDefinition } from './utils/GLDefinition';
export declare class QuatToAngleGlNode extends BaseNodeGlMathFunctionArg1GlNode {
static type(): string;
initializeNode(): void;
gl_method_name(): string;
gl_function_definitions(): FunctionGLDefinition[];
}