@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
17 lines (16 loc) • 514 B
TypeScript
/**
* computes a quaternion
*
*
*
*/
import { Number3 } from '../../../types/GlobalTypes';
import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction';
import { FunctionGLDefinition } from './utils/GLDefinition';
export declare class QuatFromAxisAngleGlNode extends BaseNodeGlMathFunctionArg2GlNode {
static type(): string;
initializeNode(): void;
paramDefaultValue(name: string): number | Number3;
gl_method_name(): string;
gl_function_definitions(): FunctionGLDefinition[];
}