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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * computes a quaternion * * * */ import { Number3 } from '../../../types/GlobalTypes'; import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction'; import { FunctionGLDefinition } from './utils/GLDefinition'; export declare class QuatFromAxisAngleGlNode extends BaseNodeGlMathFunctionArg2GlNode { static type(): string; initializeNode(): void; paramDefaultValue(name: string): number | Number3; gl_method_name(): string; gl_function_definitions(): FunctionGLDefinition[]; }