@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
13 lines (12 loc) • 414 B
TypeScript
/**
* utility node that helps you organise your shaders
*
*
*
*/
import { BaseNodeGlMathFunctionArg1GlNode } from './_BaseMathFunction';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare class NullGlNode extends BaseNodeGlMathFunctionArg1GlNode {
static type(): string;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}