@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
20 lines (19 loc) • 714 B
TypeScript
/**
* normals from local to world
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class NormalToWorldGlParamsConfig extends NodeParamsConfig {
normal: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class NormalToWorldGlNode extends TypedGlNode<NormalToWorldGlParamsConfig> {
paramsConfig: NormalToWorldGlParamsConfig;
static type(): Readonly<'normalToWorld'>;
initializeNode(): void;
setLines(linesController: ShadersCollectionController): void;
}
export {};