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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import ATTRIB_SMOOTH from "./gl/neighbour/attribSmooth.glsl"; import { TypedGlNode } from "./_Base"; import { ThreeToGl } from "../../../../src/core/ThreeToGl"; import { ParamConfig, NodeParamsConfig } from "../utils/params/ParamsConfig"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { FunctionGLDefinition } from "./utils/GLDefinition"; const OUTPUT_NAME = "attrib"; class NeighbourAttribSmoothGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.positionAttribName = ParamConfig.STRING("position"); this.position = ParamConfig.VECTOR3([0, 0, 0], { separatorAfter: true }); // attribType = ParamConfig.INTEGER(GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.FLOAT), { // menu: { // entries: GL_CONNECTION_POINT_TYPES.map((name, i) => { // return {name: name, value: i}; // }), // }, // separatorBefore: true, // }); this.attribName = ParamConfig.STRING("h"); this.attribValue = ParamConfig.FLOAT(0); this.maxDist = ParamConfig.FLOAT(2, { range: [0, 10], rangeLocked: [true, false], separatorBefore: true }); this.deltaThreshold = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, false] }); this.smoothAmount = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, false] }); } } const ParamsConfig = new NeighbourAttribSmoothGlParamsConfig(); export class NeighbourAttribSmoothGlNode extends TypedGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "neighbourAttribSmooth"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT) ]); } setLines(shadersCollectionController) { const bodyLines = []; const position = ThreeToGl.vector3(this.variableForInputParam(this.p.position)); const maxDist = ThreeToGl.float(this.variableForInputParam(this.p.maxDist)); const attribValue = ThreeToGl.float(this.variableForInputParam(this.p.attribValue)); const deltaThreshold = ThreeToGl.float(this.variableForInputParam(this.p.deltaThreshold)); const smoothAmount = ThreeToGl.float(this.variableForInputParam(this.p.smoothAmount)); const out = this.glVarName(OUTPUT_NAME); const assembler = shadersCollectionController.assembler(); const globalsHandler = assembler.globalsHandler(); if (!globalsHandler) { return; } if (globalsHandler.attribTextureData) { const globalsTextureHandler = globalsHandler; const positionTextureData = globalsTextureHandler.attribTextureData(this.pv.positionAttribName); const attribTextureData = globalsTextureHandler.attribTextureData(this.pv.attribName); if (positionTextureData && attribTextureData) { const { textureName, uvName } = positionTextureData; const attribTextureName = attribTextureData.textureName; const attribComponent = attribTextureData.component; const positionComponent = positionTextureData.component; const args = [ textureName, uvName, position, // smooth attribTextureName, attribValue, maxDist, deltaThreshold, smoothAmount ].join(", "); const { functionName, functionDeclaration } = this._templateFunctionDefinition({ positionComponent, attribComponent }); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]); bodyLines.push(`float ${out} = ${functionName}(${args})`); } } shadersCollectionController.addBodyLines(this, bodyLines); } _templateFunctionDefinition(options) { const functionName = `${this.type()}${this.graphNodeId()}`; const functionDeclaration = ATTRIB_SMOOTH.replace("__FUNCTION__NAME__", functionName).replace("__COMPONENT__", options.positionComponent).replace("__COMPONENT_ATTRIB__", options.attribComponent); return { functionName, functionDeclaration }; } }