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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * smoothes an attribute between neighbouring points * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class NeighbourAttribSmoothGlParamsConfig extends NodeParamsConfig { positionAttribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; attribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; attribValue: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; maxDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; deltaThreshold: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; smoothAmount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class NeighbourAttribSmoothGlNode extends TypedGlNode<NeighbourAttribSmoothGlParamsConfig> { paramsConfig: NeighbourAttribSmoothGlParamsConfig; static type(): string; initializeNode(): void; setLines(shadersCollectionController: ShadersCollectionController): void; private _templateFunctionDefinition; } export {};