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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * NeighbourAttractRepulse is used in particles systems to create flocking behaviours * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class NeighbourAttractRepulseParamsConfig extends NodeParamsConfig { positionAttribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; repulse: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; repulseAmount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; repulseMinDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; repulseMaxDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; attract: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; attractAmount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; attractStartDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; attractMidDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; attractEndDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class NeighbourAttractRepulseGlNode extends TypedGlNode<NeighbourAttractRepulseParamsConfig> { paramsConfig: NeighbourAttractRepulseParamsConfig; static type(): string; initializeNode(): void; setLines(shadersCollectionController: ShadersCollectionController): void; private _templateFlocking; } export {};