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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import Attract from "./gl/neighbour/attract.glsl"; import { TypedGlNode } from "./_Base"; import { ThreeToGl } from "../../../../src/core/ThreeToGl"; import { ParamConfig, NodeParamsConfig } from "../utils/params/ParamsConfig"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { FunctionGLDefinition } from "./utils/GLDefinition"; const OUTPUT_NAME = "force"; class NeighbourAttractGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.positionAttribName = ParamConfig.STRING("position"); this.position = ParamConfig.VECTOR3([0, 0, 0]); this.amount = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, false] }); this.startDist = ParamConfig.FLOAT(3, { range: [0, 10], rangeLocked: [true, false] }); this.midDist = ParamConfig.FLOAT(4, { range: [0, 10], rangeLocked: [true, false] }); this.endDist = ParamConfig.FLOAT(5, { range: [0, 10], rangeLocked: [true, false] }); } } const ParamsConfig = new NeighbourAttractGlParamsConfig(); export class NeighbourAttractGlNode extends TypedGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "neighbourAttract"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3) ]); } setLines(shadersCollectionController) { const bodyLines = []; const position = ThreeToGl.vector3(this.variableForInputParam(this.p.position)); const amount = ThreeToGl.float(this.variableForInputParam(this.p.amount)); const startDist = ThreeToGl.float(this.variableForInputParam(this.p.startDist)); const midDist = ThreeToGl.float(this.variableForInputParam(this.p.midDist)); const endDist = ThreeToGl.float(this.variableForInputParam(this.p.endDist)); const out = this.glVarName(OUTPUT_NAME); const assembler = shadersCollectionController.assembler(); const globalsHandler = assembler.globalsHandler(); if (!globalsHandler) { return; } if (globalsHandler.attribTextureData) { const globalsTextureHandler = globalsHandler; const textureData = globalsTextureHandler.attribTextureData(this.pv.positionAttribName); if (textureData) { const { textureName, component, uvName } = textureData; const args = [ textureName, uvName, position, // attract amount, startDist, midDist, endDist ].join(", "); const { functionName, functionDeclaration } = this._templateFunctionDefinition(component); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]); bodyLines.push(`vec3 ${out} = ${functionName}(${args})`); } } shadersCollectionController.addBodyLines(this, bodyLines); } _templateFunctionDefinition(component) { const functionName = `${this.type()}${this.graphNodeId()}`; const functionDeclaration = Attract.replace("__FUNCTION__NAME__", functionName).replace( "__COMPONENT__", component ); return { functionName, functionDeclaration }; } }