@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 896 B
TypeScript
/**
* multiply a vector by a matrix
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class MultVectorMatrixGlParamsConfig extends NodeParamsConfig {
}
export declare class MultVectorMatrixGlNode extends TypedGlNode<MultVectorMatrixGlParamsConfig> {
paramsConfig: MultVectorMatrixGlParamsConfig;
static type(): Readonly<'multVectorMatrix'>;
initializeNode(): void;
protected _expectedInputTypes(): GlConnectionPointType[];
protected _expectedOutputTypes(): GlConnectionPointType[];
_glInputName(index: number): string;
_glOutputName(index: number): string;
setLines(linesController: ShadersCollectionController): void;
}
export {};