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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * multiply a vector by a matrix * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class MultVectorMatrixGlParamsConfig extends NodeParamsConfig { } export declare class MultVectorMatrixGlNode extends TypedGlNode<MultVectorMatrixGlParamsConfig> { paramsConfig: MultVectorMatrixGlParamsConfig; static type(): Readonly<'multVectorMatrix'>; initializeNode(): void; protected _expectedInputTypes(): GlConnectionPointType[]; protected _expectedOutputTypes(): GlConnectionPointType[]; _glInputName(index: number): string; _glOutputName(index: number): string; setLines(linesController: ShadersCollectionController): void; } export {};