@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 761 B
TypeScript
/**
* convenient node to multiply a vector by a scalar
*
*
*
*/
import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
declare enum MultScalarGlNodeInputName {
VALUE = "value",
MULT = "mult"
}
export declare class MultScalarGlNode extends BaseNodeGlMathFunctionArg2GlNode {
static type(): string;
protected _expected_input_types(): GlConnectionPointType[];
protected _gl_input_name(index: number): MultScalarGlNodeInputName;
paramDefaultValue(name: string): number;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};