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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * convenient node to apply an addition, followed by a mult and another addition * * * */ import { BaseNodeGlMathFunctionArg4GlNode } from './_BaseMathFunction'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare enum MultAddGlNodeInputName { VALUE = "value", PRE_ADD = "preAdd", MULT = "mult", POST_ADD = "postAdd" } export declare class MultAddGlNode extends BaseNodeGlMathFunctionArg4GlNode { static type(): string; protected _gl_input_name(index: number): MultAddGlNodeInputName; paramDefaultValue(name: string): number; setLines(shaders_collection_controller: ShadersCollectionController): void; } export {};