@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 699 B
TypeScript
/**
* convenient node to apply an addition, followed by a mult and another addition
*
*
*
*/
import { BaseNodeGlMathFunctionArg4GlNode } from './_BaseMathFunction';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare enum MultAddGlNodeInputName {
VALUE = "value",
PRE_ADD = "preAdd",
MULT = "mult",
POST_ADD = "postAdd"
}
export declare class MultAddGlNode extends BaseNodeGlMathFunctionArg4GlNode {
static type(): string;
protected _gl_input_name(index: number): MultAddGlNodeInputName;
paramDefaultValue(name: string): number;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};