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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseGlMathFunctionGlNode } from "./_BaseMathFunction"; import { GlConnectionPointType } from "../utils/io/connections/Gl"; const DefaultValues = { blend: 0.5 }; export class MixGlNode extends BaseGlMathFunctionGlNode { static type() { return "mix"; } gl_method_name() { return "mix"; } paramDefaultValue(name) { return DefaultValues[name]; } initializeNode() { super.initializeNode(); this.io.connection_points.set_input_name_function((index) => ["value0", "value1", "blend"][index]); this.io.connection_points.set_output_name_function(this._gl_output_name.bind(this)); this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this)); } _gl_output_name() { return "mix"; } _expected_input_types() { const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT; return [type, type, GlConnectionPointType.FLOAT]; } _expected_output_types() { const type = this._expected_input_types()[0]; return [type]; } }