@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
18 lines (17 loc) • 582 B
TypeScript
/**
* mixes 2 input values based on a blend (float) value
*
*
*
*/
import { BaseGlMathFunctionGlNode } from './_BaseMathFunction';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
export declare class MixGlNode extends BaseGlMathFunctionGlNode {
static type(): string;
protected gl_method_name(): string;
paramDefaultValue(name: string): number;
initializeNode(): void;
protected _gl_output_name(): string;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
}