@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* outputs the length of a vector, clamping it to a max value
*
*
*
*/
import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction';
import { FunctionGLDefinition } from './utils/GLDefinition';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
export declare class MaxLengthGlNode extends BaseNodeGlMathFunctionArg2GlNode {
static type(): string;
protected _expected_input_types(): GlConnectionPointType[];
protected _gl_input_name(index: number): string;
paramDefaultValue(name: string): number;
protected gl_method_name(): string;
gl_function_definitions(): FunctionGLDefinition[];
}